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For this HW, you will be revisiting past HWs and including a GUI. Please refer to Blackboard (at the top of Course Materials) for submission guidelines. Automatic 0 if these guidelines are not followed: -DO NOT FORGET TO INCLUDE A README FOR EACH PROGRAM -DO NOT FORGET TO INCLUDE A MAKEFILE FOR EACH PROGRAM -MAKE…
For this HW, you will be revisiting past HWs and including a GUI.
Please refer to Blackboard (at the top of Course Materials) for submission guidelines.
Automatic 0 if these guidelines are not followed:
-DO NOT FORGET TO INCLUDE A README FOR EACH PROGRAM -DO NOT FORGET TO INCLUDE A MAKEFILE FOR EACH PROGRAM
-MAKE SURE YOUR PROGRAM IS PROPERLY INDENTED AND COMMENTED -DO NOT CODE EVERYTHING IN MAIN (MAKE FUNCTIONS AND CLASSES AS APPROPRIATE-DO NOT MAKE POINTLESS CLASSES)
Problem 1 (20 points)-UML Activity Diagram. Submit a file named Fish_UML
Create the UML activity diagram for Program 2 in Lecture 11.
Problem 2 (40 points)- Write a program. Submit a folder named Closet that contains the main function (in a file called closet_main.cpp) and any header files you include. Do not forget to include a makefile. AUTOMATIC 0 IF YOU CODE EVERYTHING IN closet_main.cpp)
Recreate program 3 from HW 1 using a GUI. This means the movement throughout the program should be through the GUI ONLY (not text based).
Problem 3 (40 points)- Write a program. Submit a folder named Money that contains the main function (in a file called money_main.cpp) and any header files you include. Do not forget to include a makefile. AUTOMATIC 0 IF YOU CODE EVERYTHING IN money_main.cpp)
Recreate program 2 from HW 2 using a GUI. This means the movement throughout the program should be through the GUI ONLY (not text based).