Solved-Writing a program that behaves like the Java command line compiler —- Project 4- Solution

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The fourth programming project involves writing a program that behaves like the Java command line compiler. Whenever we request that the Java compiler recompile a particular class, it not only recompiles that class but every other class that depends upon it, directly or indirectly, and in a particular order. To make the determination about which…

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The fourth programming project involves writing a program that behaves like the Java command line compiler. Whenever we request that the Java compiler recompile a particular class, it not only recompiles that class but every other class that depends upon it, directly or indirectly, and in a particular order. To make the determination about which classes need recompilation, the Java compiler maintains a directed graph of class dependencies. Any relationship in a UML class diagram of a Java program such as inheritance relationships, composition relationships and aggregations relationships indicate a class dependency.

The main class for this project should create the GUI shown below:

The GUI must be generated by code that you write. You may not use a drag-and-drop GUI generator.

Pressing the Build Directed Graph button should cause the specified input file that contains the class dependency information to be read in and the directed graph represented by those dependencies to be built. The input file associated with the above example is shown below:

ClassA ClassC ClassE

ClassB ClassD ClassG

ClassE ClassB ClassF ClassH

ClassI ClassC

Each line of this file specifies classes that have other classes that depend upon them. The first line, for example, indicates that ClassA has two classes that depend upon it, ClassC and ClassE. In the context of recompilation, it means when ClassA is recompiled, ClassC and ClassE must be recompiled as well. Using graph terminology, the first name on each line is the name of a vertex and the remaining are its associated adjacency list. Classes that have no dependent classes need not appear at the beginning of a separate line. Notice, for example, that ClassC is not the first name on any line of the file.

1

After pressing the Build Directed Graph button, one of following two messages should be generated depending upon whether the specified file name could be opened:

Once the graph has been built, the name of a class to be recompiled can be specified and the Topological Order button can be pressed. Provided a valid class name has been supplied, the list of classes that need to be recompiled should be listed in the order they are to be recompiled in the text area at the bottom of the window. An invalid class name should generate an appropriate error message.

The correct recompilation order is any topological order of the subgraph that emanates from the specified vertex. Topological orders are not unique, but the one that is to be used for this program is the one generated using a depth-first search of the graph. The algorithm for generating this topological order is shown below:

depth_first_search(vertex s)

if s is discovered

throw cycle detected exception

if s is finished

return

mark s as discovered

for all adjacent vertices v

depth_first_search(v)

mark s as finished

push s onto the stack

This algorithm generates a reverse topological order so after it completes, the forward topological order can be ascertained by popping the vertices off the stack. Note that an exception is to be thrown if the graph contains a cycle. When circular dependencies exist in Java programs, the compiler must make two passes over all the classes in the cycle, first compiling the specifications and subsequently the remaining code. For this program, it will be sufficient to display a message indicating that a cycle has been detected.

In addition to the main class that defines the GUI, a second class is needed to define the directed graph. It should be a generic class allowing for a generic type for the vertex names. In this application those names will be strings. The graph should be represented as an array list of vertices that contain a linked list of their associated adjacency lists. The adjacency lists should be lists of integers that represent the index rather than vertex name itself. A hash map should be used to associate vertex names with their index in the list of vertices:

For the input file shown above the array list of linked lists of integers would be the following:

2

0 [[1, 2]

  1. []

  1. [3, 6, 7]

  2. [4, 5]

  3. []

  4. []

  1. []

  2. []

  3. [1]

Storing the vertex indices rather than the names simplifies the depth-first search. The hash map would associate index 0 with ClassA, index 1 with ClassC and so on.

The directed graph class needs three public methods, one to initialize the graph each time a new file is read in, one to and an edge to the graph and one to generate a topological order given a starting index.

Finally checked exception classes should be defined for the cases where a cycle occurs and when an invalid class name is specified.

You are to submit two files.

  1. The first is a .zip file that contains all the source code for the project, which includes any code that was provided. The .zip file should contain only source code and nothing else, which means only the .java files. If you elect to use a package the .java files should be in a folder whose name is the package name.

  1. The second is a Word document (PDF or RTF is also acceptable) that contains the documentation for the project, which should include the following:

    1. A UML class diagram that includes all classes you wrote. Do not include predefined classes. You need only include the class name for each individual class, not the variables or methods

    1. A test plan that includes test cases that you have created indicating what aspects of the program each one is testing

    2. A short paragraph on lessons learned from the project

Grading Rubric:

Criteria

Meets

Does Not Meet

5 points

0 points

GUI is hand coded and matches required

GUI is generated by a GUI generator or

Design

design (1)

does not match required design (0)

Includes a generic class for a directed

Does not include a generic class for a

graph (2)

directed graph (0)

3

Graph is represented as an array list of

Graph is not represented as an array

vertices that contain a linked list of their

list of vertices that contain a linked list

associated adjacency lists (1)

of their associated adjacency lists (0)

Includes checked exception classes for

Does not Include checked exception

cycles and invalid class names (1)

classes for cycles and invalid class

names (0)

10 points

0 points

Produces correct topological order for all

Does not produce correct topological

cases without cycles (3)

order for all cases without cycles (0)

Produces error message for all cases

Does not produce error message for all

with cycles (3)

cases with cycles (0)

Functionality

Reports error message when file does

Does not report error message when

not open (2)

file does not open (0)

Reports error message when invalid

Does not report error message when

class name is entered (1)

invalid class name is entered (0)

Generates message confirming graph

Does not generate message confirming

has been built (1)

graph has been built (0)

5 points

0 points

Test cases include a graph without cycles

Test cases do not include a graph

(2)

without cycles (0)

Test cases include a graph with cycles (1)

Test cases does not include a graph

Test Cases

with cycles (0)

Test cases include an invalid file name

Test cases do not include an invalid file

(1)

name (0)

Test cases include an invalid class name

Test cases do not include an invalid

(1)

class name (0)

5 points

0 points

Correct UML diagram included (2)

Correct UML diagram not included (0)

Documentation

Lessons learned included (2)

Lessons learned not included (0)

Comment blocks with class description

Comment blocks with class description

included with each class (1)

not included with each class (0)

Overall Score

Meets

Does not meet

16 or more

0-15

4